Eurogamer's review of Mario Kart 7

| No comment yet


Eurogamer breaks down Mario Kart 7, good and bad. They gave the game an 8 out of 10, so straight up they see it as a positive. But they do say there are some drawbacks, including the coins.

Here's a clip:

There are, however, a number of tweaks and additions to the core, some welcome, others contentious. Now you are able to custom-build your kart before each championship, choosing the body, the wheels and, finally, a set of 'wings' used to glide back to the ground from special propulsion ramps. Each option offers different benefits and drawbacks, asking you to sacrifice top speed for acceleration, for example, or trade handling for heft. The flexibility is an improvement over previous games' rather straight options, allowing for a far greater number of permutations of vehicle, and it's one area where Nintendo has expanded scope in a meaningful way.
The coin-collecting concern of the original game also makes an unusual return. Mario's loose change litters the tracks and can be collected in order to unlock new kart bodies and add-ons. Simplicity is the watchword for Nintendo EAD, however, and there's no shop to speak of. Rather, you unlock a new, pre-set item every time you collect 50 coins.
It's a suitable if basic system that adds a secondary objective to each race beyond simply winning - although the decision to cap the number of coins that can be collected to just 10 per stage in order to artificially control the rate at which you unlock new items is an uncharacteristically weak one.

Post a Comment