Big Blue Bullfrog's review of Mario Kart 7

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Big Blue Bullfrog posted a review of Mario Kart 7, and it's a fairly favorable review. They made note of the hits and misses, as many of the reviewers have done since the game was released.

Here's a sampling:

Moving on, the game introduces new mechanics in the underwater racing and gliding abilities. I was extremely pleased with the latter more so then I was with the former. Driving underwater plays as much as one could expect; the karts slide farther in tight turns, bounce higher off jumps, and feel slower in general. That being said the real challenge came from recovering underwater after being hit by an opponent. The recovery time also seems to take longer and acceleration time seemed to be slower as well. Gliding has to be the most impressive addition to the game, allowing a racer to soar over parts of the track and other players who were unlucky enough to miss the jump. To activate gliding, one must drive over special blue ramps that send you flying over the course. Skilled players can find extra airlifts and speed boosts that allow them to skip even further ahead, over challenging obstacles, giving them the easy lead. For the crafty player, if you have a Blue Shell, you can send the first player crashing down into a bottomless pit if timed right. The first Cup, The Mushroom Cup, does an extremely good job at casually introducing the player to both new styles of racing early on preparing them for the chaos to come. I’ll admit that when I heard about gliding I was extremely against it, believing that kart racing should be kept on the ground, but I have been proven wrong, I welcome it and hope to see it in future games.

The control scheme is pretty simple for the most part, A/Y to go, B for brake/reverse, X/L to use items, R for drifting/hoping/stunts off ramps, and analog stick to control the kart. If you should be more daring then I am and race in first person view (up on the d-pad) then you tilt the 3DS like it was a steering wheel to drive the kart. As an avid player of Mario Kart Wii, my hardest transition was to stop flicking the 3DS to perform stunts or a wheelie; which by the way has to be my biggest complaint of the whole game. I miss the motorcycles, the mach bike in particular, I would love to have them back one day, it was a sad day to find out they really were not there anymore. While on the topic on things I would have liked to see in the game, I am a fan of majority of the classic courses chosen for the game but I was saddened that Baby Park did not return. There were 7 laps (see 7 laps…Mario Kart 7…perfect match) of pure chaos, with long straight-aways and two power slides (14 in all!). This is just me being overly picky though.

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